News and devlog
From the studio
Launches, updates and behind-the-scenes posts from the studio.

A horror game you can play your way
Flashing-light warnings, sound subtitles, difficulty that changes more than her speed, and a picture you can actually see.

Built to run on the PC you already have
Four graphics levels, an automatic fallback when frames drop, and a retro filter that's a choice rather than a limit.

Telling a story with paper
No cutscenes, no narrator. Sixteen documents, scattered through a school, and a journal to keep them in.

Why a Nigerian boarding school?
Long corridors, strict rules, lights out at nine. For a story about a teacher you hear in the dark, there was only ever one setting.

Listen for the heels: how Madam Koi Koi sounds
In a game about a legend you hear before you see, the footsteps had to be right. Here's how her heels, the doors and the music work.

Why she chases you instead of killing you on sight
Instant deaths are cheap scares. We wanted being found to be the start of something worse.